Attack 1Counting Song<br> Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon.
Attack 2[Psychic] Ram (10)
Attack 3[Psychic][Colorless] Night Bind (20)<br> Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn.